// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]
0 startAttacking



//==
60 swarm 10 greenBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip greenBonusShip end 12 right -65 bonus82 invert 180 0.9 0 0 1

50 waitNumEnemiesAlive 0
100 swarm 10 greenBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip greenBonusShip end 12 left -65 bonus82 0 0.9 0 0 1

50 waitNumEnemiesAlive 0
100 swarm 10 greenBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip greenBonusShip end 12 left 30 bonus81 45 0.9 0 0 1

50 waitNumEnemiesAlive 0
100 swarm 10 greenBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip greenBonusShip end 12 right 30 bonus81 invert 135 0.9 0 0 1

50 waitNumEnemiesAlive 0
100 swarm 10 greenBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip greenBonusShip end 12 -25 top bonus83 285 1.4 0 0 1